I am a software engineer with a focus on embedded Linux systems programming. My day job is at Space Dynamics Laboratory, where I serve as the Radiant Flight Software Chief Architect. I also work on some internal R&D projects, developer tools, and ground software.
Outside of work, I maintain some tiny hobby software projects (SourceHut, GitHub), DM a couple D&D 5E (2024) campaigns, enjoy discovering new music, and play far too many video games. I also (very occasionally) write stuff here and build games for game jams here.
My day-to-day work and hobby projects primarily use the following:
Former jobs and long-abandoned hobby projects left me with some residual skill in these:
I don’t use any of the major social media systems, so if you’d like to get in touch, please send me an email at nick [at] mugg.io. It is also possible to reach out on LinkedIn (@muggio), but email is preferred.
Software Engineer I–III
May 2018–Present
Logan, UT (2018–2021); Remote (2021–Present)
Software Engineering Intern
May 2017–August 2017, January 2018–April 2018
Grand Rapids, MI
Developed and maintained customized automated warehouse logistics software.
Software Developer Intern
May 2016–September 2016
Grand Rapids, MI
Built custom extensions for core SalesPad products.
B.S. in Software Engineering
August 2014–May 2018
Houghton, MI